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七日殺游戲服務(wù)器搭建配置文件注釋解釋
<?xml version="1.0"?>
<ServerSettings>
<!-- GENERAL SERVER SETTINGS -->
<!-- Server representation -->
<property name="ServerName" value="FeiJian服務(wù)器"/> <!-- 服務(wù)器名稱,請自行設(shè)置(默認是:My Game Host) -->
<property name="ServerDescription" value="進入游戲外的簡介"/> <!-- 相當于服務(wù)器的簡介 -->
<property name="ServerWebsiteURL" value=""/> <!-- 服務(wù)器的網(wǎng)站URL(默認無)可以把你的主頁網(wǎng)站放到這里 -->
<property name="ServerPassword" value=""/> <!-- 進入服務(wù)器的密碼(默認無) -->
<property name="ServerLoginConfirmationText" value="進入游戲后彈出的消息,確認進入游戲" /> <!-- 如果設(shè)置用戶將在加入服務(wù)器的過程中看到該消息(玩家進入游戲時會看到的文字,默認沒有) -->
<!-- Networking -->
<property name="ServerPort" value="26900"/> <!-- 服務(wù)器監(jiān)聽的端口. -->
<property name="ServerVisibility" value="2"/> <!-- 服務(wù)器的可見性:2=公共,1=僅向朋友顯示,0=未列出. -->
<property name="ServerDisabledNetworkProtocols" value="SteamNetworking"/> <!-- 【未知,請勿亂開】Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly -->
<property name="ServerMaxWorldTransferSpeedKiBs" value="512"/> <!-- 【上傳帶寬(KB/S)默認即可,讀取地圖或上傳保存時的速度 】 Maximum (!) speed in kiB/s the world is transferred at to a client on first connect if it does not have the world yet. Maximum is about 1300 kiB/s, even if you set a higher value. -->
<!-- Slots -->
<property name="ServerMaxPlayerCount" value="10"/> <!-- 最多多少人同時在線(越多越卡,根據(jù)你的服務(wù)器或PC主機來) -->
<property name="ServerReservedSlots" value="0"/> <!-- 【服務(wù)器人滿時,允許幾個特權(quán)的人還可加入游戲】Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level -->
<property name="ServerReservedSlotsPermission" value="100"/> <!-- Required permission level to use reserved slots above -->
<property name="ServerAdminSlots" value="0"/> <!-- 【服務(wù)器人滿時,允許幾位管理員還可加入游戲】This many admins can still join even if the server has reached MaxPlayerCount -->
<property name="ServerAdminSlotsPermission" value="0"/> <!-- Required permission level to use the admin slots above -->
<!-- Admin interfaces -->
<property name="ControlPanelEnabled" value="false"/> <!-- 啟用/禁用Web控制面板 -->
<property name="ControlPanelPort" value="8080"/> <!-- 控制面板網(wǎng)頁的端口 -->
<property name="ControlPanelPassword" value="CHANGEME"/> <!-- 進入控制面板的密碼 -->
<property name="TelnetEnabled" value="true"/> <!-- 啟用/禁用telnet -->
<property name="TelnetPort" value="8081"/> <!-- 遠程登錄服務(wù)器的端口 -->
<property name="TelnetPassword" value=""/> <!-- 進入telnet界面的密碼 -->
<property name="TelnetFailedLoginLimit" value="10"/> <!-- 在來自單個遠程客戶端的許多錯誤密碼之后將被阻止連接到Telnet -->
<property name="TelnetFailedLoginsBlocktime" value="10"/> <!-- 阻止將持續(xù)多長時間(以秒為單位 -->
<property name="TerminalWindowEnabled" value="true"/> <!-- 顯示用于日志輸出/命令輸入的終端窗口 -->
<!-- Folder and file locations -->
<property name="AdminFileName" value="serveradmin.xml"/> <!-- 服務(wù)器管理文件名 -->
<!-- 及其重要 -->
<!-- 及其重要 -->
<!-- 及其重要 -->
<property name="UserDataFolder" value="D:\7 Day BaoCun\" />
<!-- <property name="UserDataFolder" value="這里復(fù)制你保存的路徑(默認保存到C盤)極大影響游戲性能!這里我保存到了D盤下的7 Day BaoCun這個文件" /> -->
<property name="SaveGameFolder" value="D:\7 Day BaoCun\" />
<!-- <property name="SaveGameFolder" value="這里復(fù)制你保存的路徑(默認保存到C盤)極大影響游戲性能!這里我保存到了D盤下的7 Day BaoCun這個文件" /> -->
<!-- 及其重要 -->
<!-- 及其重要 -->
<!-- 及其重要 -->
<!-- Other technical settings -->
<property name="EACEnabled" value="true"/> <!-- 啟用或禁用EAC反作弊 true=啟用 false=禁用(一旦禁用玩家就可以修改文件作弊了)Enables/Disables EasyAntiCheat -->
<property name="HideCommandExecutionLog" value="0"/> <!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->
<property name="MaxUncoveredMapChunksPerPlayer" value="131072"/> <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->
<property name="PersistentPlayerProfiles" value="false" /> <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->
<!-- 游戲設(shè)置 -->
<!-- 游戲世界/地圖設(shè)置 -->
<property name="GameWorld" value="Navezgane"/> <!-- "RWG" (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with e.g. "Navezgane", "PREGEN01", ...) -->
<property name="WorldGenSeed" value="asdf"/> <!-- If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it -->
<property name="WorldGenSize" value="6144"/> <!-- If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be between 2048 and 16384, though large map sizes will take long to generate / download / load -->
<property name="GameName" value="20210214 My Game"/> <!-- 保存文件夾的名稱/Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world -->
<property name="GameMode" value="GameModeSurvival"/> <!-- GameModeSurvival -->
<!-- 難度設(shè)置 -->
<property name="GameDifficulty" value="2"/> <!-- 0-5,0 =最簡單,5 =最困難 -->
<property name="BlockDamagePlayer" value="300" /> <!-- -玩家對方塊的傷害(整數(shù)百分比) -->
<property name="BlockDamageAI" value="50" /> <!-- AI對積木造成的傷害(整數(shù)百分比) -->
<property name="BlockDamageAIBM" value="75" /> <!-- 血月期間AI對塊造成的損害(整數(shù)百分比) -->
<property name="XPMultiplier" value="100" /> <!-- XP增益乘數(shù)(整數(shù)百分比) -->
<property name="PlayerSafeZoneLevel" value="5" /> <!-- 如果玩家小于或等于該級別,則在生成時會創(chuàng)建一個安全區(qū)域 -->
<property name="PlayerSafeZoneHours" value="5" /> <!-- 此安全區(qū)存在的世界時間 -->
<!-- -->
<property name="BuildCreate" value="false" /> <!-- 作弊模式打開/關(guān)閉 -->
<property name="DayNightLength" value="40" /> <!-- 這里設(shè)置真實世界多少分鐘=游戲中的24小時(默認為真實世界60分鐘=游戲中24小時) -->
<property name="DayLightLength" value="18" /> <!-- 在游戲時間內(nèi),白天時間為:游戲日中每天18小時的日照 -->
<property name="DropOnDeath" value="2" /> <!-- 玩家死亡時掉落 0 =無,1 =一切,2 =僅工具帶,3 =僅背包,4 =全部刪除 -->
<property name="DropOnQuit" value="0" /> <!-- 玩家退出游戲時掉落 0 =無,1 =一切,2 =僅工具帶,3 =僅背包 -->
<property name="BedrollDeadZoneSize" value="15" /> <!-- 在床多少范圍內(nèi)不產(chǎn)生僵尸Size (box "radius", so a box with 2 times the given value for each side's length) of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
<property name="BedrollExpiryTime" value="45" /> <!-- 離線玩家的床還可以保存多久/Number of days a bedroll stays active after owner was last online -->
<!-- 性能設(shè)置 -->
<property name="MaxSpawnedZombies" value="150" /> <!-- 整個地圖能同時出現(xiàn)多少個僵尸(越多越卡)建議按玩家比例來調(diào)整,參考:1個玩家對4-8個左右差不多了 -->
<property name="MaxSpawnedAnimals" value="150" /> <!-- 整個地圖能同時出現(xiàn)多少個野生動物(越多越卡),這個使用的性能比僵尸少,可以略多于僵尸 -->
<property name="ServerMaxAllowedViewDistance" value="12" /> <!-- 玩家最多可以看多遠(6-12).數(shù)值越高越卡 -->
<!-- 僵尸設(shè)置 -->
<property name="EnemySpawnMode" value="true" /> <!-- 啟用/禁用敵人生成 true=啟用 false=禁用 -->
<property name="EnemyDifficulty" value="0" /> <!-- 僵尸的難度 0 =正常,1 =瘋狂 -->
<property name="ZombieMove" value="1" /> <!-- 僵尸白天速度 0-4(0=步行,1=慢跑,2=奔跑,3=?jīng)_刺,4=噩夢) -->
<property name="ZombieMoveNight" value="2" /> <!-- 僵尸夜間速度0-4(0=步行,1=慢跑,2=奔跑,3=?jīng)_刺,4=噩夢) -->
<property name="ZombieFeralMove" value="3" /> <!-- 兇殘喪尸速度0-4(0=步行,1=慢跑,2=奔跑,3=?jīng)_刺,4=噩夢) -->
<property name="ZombieBMMove" value="4" /> <!-- 喪尸雪月速度0-4(0=步行,1=慢跑,2=奔跑,3=?jīng)_刺,4=噩夢) -->
<property name="BloodMoonFrequency" value="10" /> <!-- 血月隔幾天出現(xiàn)一次《七日殺》的名字由來啊!(以天為單位),設(shè)置為“ 0”表示沒有血月 -->
<property name="BloodMoonRange" value="0" /> <!-- How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency -->
<property name="BloodMoonWarning" value="7" /> <!-- 幾點開始提示當日是血月(-1為不提示)The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. -->
<property name="BloodMoonEnemyCount" value="8" /> <!-- 血月時,同時產(chǎn)生多少個僵尸,可能會受其他玩家影響This is the number of zombies that can be alive (spawned at the same time) at any time PER PLAYER during a blood moon horde, however, MaxSpawnedZombies overrides this number in multiplayer games. Also note that your game stage sets the max number of zombies PER PARTY. Low game stage values can result in lower number of zombies than the BloodMoonEnemyCount setting. Changing this setting has a huge impact on performance. -->
<!-- 戰(zhàn)利品 -->
<property name="LootAbundance" value="200" /> <!-- 戰(zhàn)利品掉落率:整數(shù)百分比 -->
<property name="LootRespawnDays" value="30" /> <!-- 地塊或者區(qū)域或者房間、物品多久刷新一次:整數(shù)天 -->
<property name="AirDropFrequency" value="240"/> <!-- 空投在游戲時間發(fā)生的頻率(應(yīng)該為小時單位)How often airdrop occur in game-hours, 0 == never -->
<property name="AirDropMarker" value="true"/> <!-- 是否在標記空投位置(地圖或指南針顯示)true=是,false=不標記 -->
<!--多人游戲設(shè)置 -->
<property name="PartySharedKillRange" value="500"/> <!-- 你需要在隊友多少范圍內(nèi)拿到隊友的共享經(jīng)驗值(比如說擊殺僵尸、建基地、挖礦、交任務(wù)等) -->
<property name="PlayerKillingMode" value="0" /> <!-- 玩家殺戮設(shè)置(0 =無法殺死玩家,1 =僅殺死盟友,2 =僅殺死陌生人,3 =殺死所有人)玩家對戰(zhàn)還是純粹合作模式看你的選擇了 -->
<!-- 多人游戲-土地認證設(shè)置 -->
<property name="LandClaimCount" value="1"/> <!-- 玩家擁有多少個土地Maximum allowed land claims per player. -->
<property name="LandClaimSize" value="50"/> <!-- 所有權(quán)范圍Size in blocks that is protected by a keystone -->
<property name="LandClaimDeadZone" value="50"/> <!-- 死區(qū)距離Keystones must be this many blocks apart (unless you are friends with the other player) -->
<property name="LandClaimExpiryTime" value="100"/> <!-- 所有權(quán)期限The number of days a player can be offline before their claims expire and are no longer protected -->
<property name="LandClaimDecayMode" value="0"/> <!-- Controls how offline players land claims decay. 0=Slow (Linear) , 1=Fast (Exponential), 2=None (Full protection until claim is expired). -->
<property name="LandClaimOnlineDurabilityModifier" value="5"/> <!-- 玩家在線時地塊基地乘以多少倍How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x -->
<property name="LandClaimOfflineDurabilityModifier" value="10"/> <!-- 玩家離線時地塊基地乘以多少倍How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x -->
<property name="LandClaimOfflineDelay" value="0"/> <!-- 在線與離線的切換隔多少分鐘The number of minutes after a player logs out that the land claim area hardness transitions from online to offline. Default is 0 -->
<!-- 有幾種游戲設(shè)置在開始新游戲時無法更改。There are several game settings that you cannot change when starting a new game.
您可以使用控制臺命令來更改其中至少一些命令。You can use console commands to change at least some of them ingame.
setgamepref BedrollDeadZoneSize 30 -->
</ServerSettings>